Game On: Ready Player One

I don’t know how I missed the hype on this, but I thought I’d somehow uncovered a hidden gem once I started reading Ready Player One. Of course I had, but what I didn’t appreciate was the immense following the book had already built.

Working in marketing, I am constantly challenged to look at the new trends and fads that are taking hold, which at the moment of course is virtual reality – there’s no escaping it.

Therefore I was taken aback at how relevant this book is, even for the year 2017. With no distinction between reality and the virtual one, this book takes a glance to our future and makes a very justifiable stab at how we may be living.

This in itself is quite a terrifying thought. We are awestruck by the virtual worlds we can create in 2017, and it only takes a couple more leaps-and-bounds before Ready Player One is no longer a sci-fi novel but a factual text.

The fantastic entwining of the past in 1980 and the not-so-distant future of 2044 perfectly shapes the novel. We are able to look back in history and nod at these details, whilst dreaming about the paths we may take in 30 years time.

Having grown up in the 90s, although the references are firmly rooted in the disco decade, I see parts of my childhood creeping into the pages; the etch-a-sketch, Ferris Bueller’s Big Day Off, and a DeLorean with a Ghostbusters logo printed on its famous winged doors.

Ready Player One is an enticing sci-fi adventure, with (geeky) wit, a lot of pop-culture references, plenty of action, and a climatic finale. So it comes as no surprise that we’ll soon be seeing trailers for the Steven Spielberg adaptation, which will no doubt take the world by storm.

Ready Player One: Ernest Cline

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